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GGS GK War Tournament Format and Rules of the game


  • 1v1 game

  • Each game will last 2 halves of 3 minutes. Switch side between halves. Total 6-minute game – extra time only for injuries or if there is a Tie and need to have a tie-breaker.

  • Full Size Goals for U13 – U20 & Field Dimensions: 30 yards by 20 yards

  • U12 size goals for U9 – U12 years old & Field Dimensions: 25 yards by 20 yards

  • GK with most Goals scored wins (Win = 3 points)

  • Each Age Group will be separated and consists of a Group Format. Each goalkeeper will play against each other. The number in each group will be dependent on how many entries there are.

  • The following points will be awarded in the group stage:

  1. Win – 3pts

  2. Draw – 1pt

  3. Loss – 0pts

  • In the event of a tie at the end of the group stage (same points) the following will be used to determine final position:

  1. Goal Difference

  2. Least Goals conceded

  3. Most wins

  • Depending on how many entries in each group, following the Group Stage, goalkeepers will progress to the Knock Out.

  1. Quarter Finals (optional)

  2. Semi Finals

  3. Final

  • Games will never end with a tie.  Tie-breaker is that GK who scores first, wins the game. Please read more below about this rule.

  • Play off: 

  1. Playoff games that end with a Tie will be broken with the first player to score.

  2. Goal differential is tie-breaker for playoff pairings.

  •  The game begins when the referee blows the whistle. The goalkeeper who starts a game is determined by a coin toss.

  •  They can score using the following techniques:

  1. Shot off the ground

  2. Volley or Drop-kick

  3. Half-Volley

  4. Any type of throw

  • GKs can only shoot the ball from inside the shooting area designated on the field (6 yards from each GK’s goal).

  • The GK only has 6 seconds with the ball in their hand.

  • If a shot misses the target then the defending goalkeeper gets a ball out of their own net to continue the game, they don’t have to wait until the ball is retrieved.

  • Rebounds off the goalkeeper or goal (posts/crossbar) are allowed if the ball comes back the field, it is a live ball that the opposing GK can shoot or beat the GK by dribbling and score where the ball is picked up.

  • There are NO corner kicks and any save that goes wide and out of bounds on your own side is your ball in hand to shoot.

  • Any violation of the Rules is a change of possession to shoot.

  • Each goal will start with several balls in the net to be used when required. There is only one ball in play at a time and that ball is live so long as it remains on the field of play. When the ball goes out of bounds, Ball Handlers are utilized to retrieve and supply additional balls for distribution. Having Ball inside the net or handlers and an ample supply of balls on hand allows for continuous play thus building the keeper’s endurance and stamina

  • In the knock out games, if a game ends in a draw then the game continues until the first goal is scored and unanswered. Each goalkeeper gets a chance. Over time will be determined by a coin toss. Scenarios after a draw:

  1. GK A scores, GK B shoots and misses -> GK A wins

  2. GK A misses, GK B shoots and scores -> GK B wins

  3. GK A misses, GK B misses -> continue

  4. GK A scores, GK B scores -> continue……

  • In the event of a goalkeeper being injured and/or unable to continue for the remainder of the Tournament, the goalkeeper will be forfeited with a loss of 2-0.